Plugin for loading objects in gazebo using worldupdates This function is not unit tested because it only uses private functions and it's result is written to files which is hard to check.
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#include <ObjectsPlugin.hpp>
Plugin for loading objects in gazebo using worldupdates This function is not unit tested because it only uses private functions and it's result is written to files which is hard to check.
gazebo::ObjectPlugin::ObjectPlugin |
( |
const ObjectPlugin & |
object_plugin | ) |
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|
delete |
Default copy constructor.
- Parameters
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gazebo::ObjectPlugin::ObjectPlugin |
( |
ObjectPlugin && |
object_plugin | ) |
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|
delete |
Default move contructor.
- Parameters
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void gazebo::ObjectPlugin::Load |
( |
physics::WorldPtr |
_parent, |
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|
sdf::ElementPtr |
_sdf |
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) |
| |
Called when plugin is loaded.
- Parameters
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_parent | pointer to the world |
_sdf | pointer to the sdf |
Default assignment operator.
- Parameters
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- Returns
- ObjectPlugin&
Default move assignment operator.
- Parameters
-
- Returns
- ObjectPlugin.
The documentation for this class was generated from the following file: