| HLR
    0.0.1
    | 
Object existing in the world This struct is used to map the objects we recieve from the worldupdate and the gazebo world. More...
#include <ObjectsPlugin.hpp>
| Public Attributes | |
| uint32_t | id | 
| Id of the object Id of the object, this maps with the id's recieved from the worldupdates interface. | |
| std::string | name | 
| Name of the object This name is the same as in the gazebo world. | |
Object existing in the world This struct is used to map the objects we recieve from the worldupdate and the gazebo world.
 1.8.11
 1.8.11