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HLR
0.0.1
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Object existing in the world This struct is used to map the objects we recieve from the worldupdate and the gazebo world. More...
#include <ObjectsPlugin.hpp>
Public Attributes | |
| uint32_t | id |
| Id of the object Id of the object, this maps with the id's recieved from the worldupdates interface. | |
| std::string | name |
| Name of the object This name is the same as in the gazebo world. | |
Object existing in the world This struct is used to map the objects we recieve from the worldupdate and the gazebo world.
1.8.11