HLR
0.0.1
|
Object existing in the world This struct is used to map the objects we recieve from the worldupdate and the gazebo world. More...
#include <ObjectsPlugin.hpp>
Public Attributes | |
uint32_t | id |
Id of the object Id of the object, this maps with the id's recieved from the worldupdates interface. | |
std::string | name |
Name of the object This name is the same as in the gazebo world. | |
Object existing in the world This struct is used to map the objects we recieve from the worldupdate and the gazebo world.